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posted on 01 Nov 2018
The executable format for PSX game consoles is different from standard PE or ELF executable formats. The PSX runtime library expects executable files to be in a specific structure that is outlined in the runtime library reference document.
0x800 bytes comprise a standard header format, which is immediately followed by the
TEXT section of the binary.
The header format is as follows. All multi-byte numerical addresses are little-endian.
0x000 [8 bytes] = "PS-X EXE" (magicnum) 0x010 [4 bytes] = execution start address 0x018 [4 bytes] = starting address of TEXT section 0x01C [4 bytes] = size of text section 0x030 [4 bytes] = stack ($sp) start address 0x04C [variable] = "Sony Computer Entertainment Inc. for North America area" (region-specific)
TEXT section must be stored at an address which is a multiple of 2048 bytes.